As promised, that’s why I’m going to talk about this potentially interesting combination that allows you to use a medium strength Direct Drive on the Playstation 5, being the first from a brand other than Fanatec.
For anyone who has read both the base and steering wheel and pedal reviews, things will more or less follow the same paths, albeit with minor differences. The fact is that limiting myself to a single product in this review, I don’t know if it does justice to the base or the pedals, because the idiosyncrasy of Gran Turismo 7 makes the use of hardware in this price range seem superfluous.
The issue in this specific case is that Gran Turismo 7 was designed so that players with different abilities can approach the automotive world and have fun regardless of their level on the track. Hard simulation or exact credibility is not sought, so it moves in a much sought after ambiguity so that everyone can find their place. And on the hardware side, that means controlling the car can be just as good with a remote control as it is with a €150 or €1,500 steering wheel and pedals set.
Setting FFB parameters in Gran Turismo 7 is reduced to 2 sliders in the options screen; sensitivity and strength. It’s not quite clear what each one does, but it seems that strength refers to the resistance exerted by the base and how sensitive the threshold of track effects is to being represented by the base.
In terms of strength, it seems that the game presents an adequate level of representation, allowing that depending on the mount we have more or less difficulty when it comes to turning and we have more or less information about what is happening on the track depending on the configuration of the car ( suspensions, stiffness, etc) and the characteristics of the vehicle itself. The curious thing about the sensitivity section is that as it increases, it produces a strange rattle that until now I had not seen with this foundation. A peculiar sound as if we were returning to gear motors, which I only saw in this game. It’s not overly irritating, and it seems due to a particular vibration effect implemented in many of the pianos on the circuits, that they appear straight-up rough rather than scaled.
Overall the feeling is good, although given the number of cars available I don’t think you could ask for much better. Driving in each car differs according to traction, weight and many other peculiarities, and that’s a lot if we think about the variety that Gran Turismo 7 has.
The theme of the pedals converges to a casual point, as we spoke with the base, and in this case that privileges them. Through the base screen you can change the value of the load cell, so ignoring the change in elastomers we can calibrate the brake without touching anything else. With this we can quickly reach the end of the pedal and continuously use the ABS so we don’t have to think too much. It’s generally a quick way to control the braking and will allow us to change cars without too much difficulty.
As a general conclusion, I said it then and I say it now, using the wheel and pedals is a huge leap forward when it comes to experiencing everything these console titles offer. Both Gran Turismo 7 and Assetto Corsa Competizione manage to get much closer to the experience lived on the PC, even with the limitations that we already know in other peripherals.
Whether you have the possibility to approach this base or others compatible with Playstation 5, I have no doubt that it will be worth it.